by SeuJogo
19. June 2010 01:24
I finished Slengo. I’ve added some features to satisfy some user wishes. What is next?
Well, there are two games in the parking-lot, “Bolas” and “Casa Alto”. Both have their own technical problems. But if they’re finished, they could be fun.
Bolas is about a ship (player), which needs to push balls of the same color into eachother, in order to clear them. When all balls are cleared, the player proceeds to the next level. The technical problem with this game is that ball-to-ball collision is harder than one might think. You can find different solutions to the ball-to-ball collision problem on the internet. I have tried simple algorithms and advanced ones, but none satisfied the conditions for this game. As the video shows, the collision detection is a problem. This video is not about demonstrating the collision detection problem. The technical problem is much deeper and has larger consequences than this video demonstrates.
Casa Alto is about a character being hunted down on the ground by some sort of life-creature (ie the police). To escape, he needs to climb a building. Only climbing the building is much harder than one would think.
Casa Alto is in a very raw state. This means it actually doesn’t do anything gamy. There is no collision detection, there is no title-screen. The only thing there is, is the basic game play without threats. Still, the threats are in place. So if I figure out the collision detection part, I have a game. Points are scored by the altitude which is climbed.
Those two are work in progress. Ofcourse, I could decide to create a completely new game. At this moment, I don’t know yet. I’ll come back to this.