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Slengo - current state

by SeuJogo 4. April 2010 18:54

For the fun of it, here a little video demonstrating the current features in Slengo:

The above is my testing level, so whenever I add a feature to the game, I put it into this level to test it. So it is not very strange that you see the same level over and over again in the video.

The current features. The enemies find their way through the maze, they can smash the icecubes and follow the player. There are some bonusses in the game, some for points, others to improve the player's powers. The enemy can be delayed before it hatches. The borders paralyzes the enemies touching it.

As you can see, currently there is only one enemy. I am currently working to add more enemies, however one enemy-type per level will not be feasible.

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WIP

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About the author

SeuJogo is portugese for "Your Game". After contributing to several websites, the day had come for my own site. It has been my passion to create games for many years. Microsoft Silverlight became the right tool to pick up an old hobby.

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