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Perfect Ball to Ball collision detection and handling

by SeuJogo 30. September 2010 23:15
Finally a stable and perfect ball to ball collision detection algorithm, able to handle very complex situations. [More]

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Research | Technical

Ball to Ball collision

by SeuJogo 4. September 2010 00:01
How to handle ball to ball collision in a Silvelight game. The start of a new algorithm. [More]

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Research | Technical

Image Compression – 50% off!

by SeuJogo 12. August 2010 20:02
New tests with image compression show a 50% decrease in filesize, at high image quality. [More]

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Research | Technical

Image compression – Decompressed

by SeuJogo 12. August 2010 00:36
As we have compressed a silverlight vector image, we are now trying to decompress it. [More]

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design | Research | Technical

The Silverlight sound problem

by SeuJogo 29. June 2010 21:51
How to solve Silverlight's audio limitations. Description of the problem, and the solution. [More]

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Technical

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About the author

SeuJogo is portugese for "Your Game". After contributing to several websites, the day had come for my own site. It has been my passion to create games for many years. Microsoft Silverlight became the right tool to pick up an old hobby.

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