2. March 2010 22:45
For most of my games, I have created a level editor. I usually create a Silverlight page, at the top I edit the levels and at the bottom I embed the game to test the level. This way it’s very easy to test your game for bugs, and to test whether a level is actually playable. How a level editor works, depends on the game you are creating. For “Mineral”, I created a different level editor than I did for “Avios”. The Avios editor clearly is much more complex than the Mineral editor. However, some things are basically the same. I’m creating a new game, let’... [More]
27. February 2010 21:15
A lesson learnt. I added the Youtube extension to my BlogEngine.Net software. Then I published it to the website. This operation flushed all the articles I have written so far. Fortunately, I didn't write very much articles until now. The articles will be republished at a later moment in time.
27. February 2010 20:47
I was exploring the idea of adding a SeuJogo bumper to my games. When a game has loaded, a little movie is displayed about the manufacturer, before the titlescreen of the game being displayed. Many online games have such a movie. It helps to remember the manufacturer’s name.
For the bumper not to get irritating, it must be a short visual sequence and it may not consume too much bandwidth. There are two options. Either you create some sequence with images, while your software is in charge of moving the images around. Or you create a little movie in which you do all the displaying. It is ... [More]
28. January 2010 05:42
Not very big news, but SeuJogo Weblog is online. The software I use is BlogEngine.NET, customized a little to the SeuJogo website look.
I have been working on a new website look, while developing the game "Bloq". I looks better than before. I hope everybody agrees.