by SeuJogo
8. June 2010 00:03
The game I have been developing the past months is now online: Slengo.
As I wrote before, in this game I have introduced some basic audio techniques for seamless audio looping (the music), the short-sound problem in Silverlight and sound latency. However, the solution does come with a performance cost. Decoding the sound while doing a lot of graphics animations, may be a burden for performance.
Anyway, Slengo has 20 levels, 5 NPC’s. A pathfinding routine was used to navigate the enemies through the maze.
Pathfinding was also used for NPC’s for breaking-icecubes mode; where the NPC gets a preference to move over the icecubes. About a 1000 images were rendered into animations, compressing about 4Mb into 1.92Mb image data. 15Mb of music data was compressed into 1.72Mb ogg vorbis files.
The player character is called Mr. A, or Senior A for the Portugese speaking people, because the character is like a walking letter A, with winter clothes. Watch out for Bob the policeman, as he can clone himself like a one-celled organism.
Hope you enjoy the game!