8. July 2011 19:09
Two very inspiring Daft Punk cover-music movies. [More]
22. November 2010 22:13
Work in progress for a new game: Planetos, based on the classic Crazy Comets. [More]
10. September 2010 00:16
New tests with ball to ball collisions. Still not there yet though. [More]
4. April 2010 18:54
A short demonstration of the current state of Slengo, a clone of Pengo. [More]
27. February 2010 20:47
I was exploring the idea of adding a SeuJogo bumper to my games. When a game has loaded, a little movie is displayed about the manufacturer, before the titlescreen of the game being displayed. Many online games have such a movie. It helps to remember the manufacturer’s name.
For the bumper not to get irritating, it must be a short visual sequence and it may not consume too much bandwidth. There are two options. Either you create some sequence with images, while your software is in charge of moving the images around. Or you create a little movie in which you do all the displaying. It is obvious that a software movie consumes less bandwidth than a real movie, but with a real movie you can do much more.
I created a short movie for the test. The original movie size is 78 Mb, uncompressed, with a resolution of 320x240. Using Windows Media Encoder it became 214 Kb, with a resolution of 160x120. A further compression would heavily destroy the quality.
That’s what it all is about, quality versus bandwidth. The bumber is shown in the player below. Its only 8.5 seconds and has no sound. Still, for a first movie made ever, I think the result is not that bad.