by SeuJogo
19. June 2010 01:24
I finished Slengo. I’ve added some features to satisfy some user wishes. What is next?
Well, there are two games in the parking-lot, “Bolas” and “Casa Alto”. Both have their own technical problems. But if they’re finished, they could be fun.
Bolas is about a ship (player), which needs to push balls of the same color into eachother, in order to clear them. When all balls are cleared, the player proceeds to the next level. The technical problem with this game is that ball-to-ball collision is harder than one might think. You can find different solutions to the ball-to-ball collision problem on the internet. I have tried simple algorithms and advanced ones, but none satisfied the conditions for this game. As the video shows, the collision detection is a problem. This video is not about demonstrating the collision detection problem. The technical problem is much deeper and has larger consequences than this video demonstrates.
Casa Alto is about a character being hunted down on the ground by some sort of life-creature (ie the police). To escape, he needs to climb a building. Only climbing the building is much harder than one would think.
Casa Alto is in a very raw state. This means it actually doesn’t do anything gamy. There is no collision detection, there is no title-screen. The only thing there is, is the basic game play without threats. Still, the threats are in place. So if I figure out the collision detection part, I have a game. Points are scored by the altitude which is climbed.
Those two are work in progress. Ofcourse, I could decide to create a completely new game. At this moment, I don’t know yet. I’ll come back to this.
by SeuJogo
15. May 2010 03:28
Yeah, you want to play it now. But you can’t. Slengo still has some issues. Anyhow, along the time goes and the issues are solved. The VorbisPlayer is such a burden on my development machine, which is a VM, that I have to test the game on iron. Anyway, below is a video of the current status. Lives are counted, but you just don’t see the count yet. But you can play levels, advance to the next and select every unlocked level there is. However, I’ve only made about 10 levels yet, so that should make some work.
See the video below for the current status:
by SeuJogo
4. April 2010 18:54
For the fun of it, here a little video demonstrating the current features in Slengo:
The above is my testing level, so whenever I add a feature to the game, I put it into this level to test it. So it is not very strange that you see the same level over and over again in the video.
The current features. The enemies find their way through the maze, they can smash the icecubes and follow the player. There are some bonusses in the game, some for points, others to improve the player's powers. The enemy can be delayed before it hatches. The borders paralyzes the enemies touching it.
As you can see, currently there is only one enemy. I am currently working to add more enemies, however one enemy-type per level will not be feasible.